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Sports : Netball

Netball
Duplays Netball Rules:


Starting or Restarting the Game:
Centre passes taken alternately by the Centre, after a goal has been scored. All players must start in the goal thirds except two Centres. The Centre with the ball starts with either one or both feet on Centre Cross (if on one foot then the other must not have contact with the ground outside the Centre Cross) and must obey the footwork rule after the whistle has been blown. The opposing Centre stands anywhere within the Centre Third and is free to move. The Centre pass must be caught/touched by a player in or landing in or jumping from a stance in the Centre third.

Playing the Ball:
A player who has caught or the ball shall play it or shoot for goal within three seconds
A player may bounce or bat the ball once to gain control
Once released, the ball must next be touched by another player
There must be room for a third player between hands of thrower and catcher
A player on the ground must stand up before playing ball

Footwork:
Having caught the ball, a player may land or stand on:
One foot – while the landing foot remains grounded, the second foot may be moved anywhere any number of times, pivoting on the landing foot if desired. Once the landing foot is lifted, it must not be re-grounded until the ball is released.
Two feet (simultaneously) – once one foot is moved, the other is considered to be the landing foot, as above. Hopping or dragging the landing foot is not allowed.

Scoring a Goal:
Only GS or GA can score – they must be completely within the circle when the ball is received in order to shoot for goal.

Toss up:
This is administered for all simultaneous infringements. The two players stand facing each other at their own shooting ends with hands by their sides and the umpire flicks the ball upwards not more than 600m (2ft) in the air as the whistle is blown.
A FREE PASS is awarded for infringement of any of the preceding rules. It may be taken by any player allowed in that area, as soon as they have taken up a stationary position. (A player may not shoot from a free pass in the shooting circle).

Obstruction:
Player with ball: the nearer foot of the defender must be 0.9m (3ft) feet from the landing foot of the player with the ball, or the spot where the first foot had landed if one has been lifted. The defender may jump to intercept or defend the ball from this 0.9m (3ft) feet distance
Player without ball: the defender may be close, but not touching, providing that no effort is made to intercept or defend the ball and there is no interference with the opponents throwing or shooting action. Arms must be in a natural position, not outstretched, and no other part of the body or legs may be used to hamper an opponent.
Intimidation: of any kind, is classed as obstruction
A standing player is not compelled to move to allow an opponent a free run, but dangerous play must be discouraged, e.g. moving into the landing space of a player already in the air or stepping late into the path of a moving player

Contact:
No player may contact an opponent, either accidentally or deliberately, in such a way that interferes with the play of that opponent or causes contact to occur.
A PENALTY PASS (or PENALTY PASS/ PENALTY SHOT if in the shooting circle) is awarded for the above infringements taken from where the infringement occurred. The offending player must stand out of play beside the thrower until the pass or shot has been taken. Any opposing player allowed in that area may take the penalty.


ADDITIONAL INFO:

LOCATION

Dubai International Academy

Walk through the door on the right hand side of the main doors. Walk past security, go straight through the doors, keeping right along the outdoor corridor. At the end, before the glass doors that lead outside to the football pitch, turn right. You will see the gym about half way down on the left.

TIMING

12 minute quarters. 2 minutes break at ¼ and ¾ time. 4 minutes break at ½ time.
Central timing – after 10 minutes the non filled team loses 1 goal every minute until half time when the game is considered a forfeit.

LATE ARRIVALS & SUBSTITUTIONS

Substitutes can only be made at the breaks or in the event of an injury or illness.
In the event of illness or injury the substitute player may only take the court in the injured players position. She must stay there until the next break.
If a team takes the court short of players, when the late players arrive they must wait for the next centre pass & inform the umpire before entering the court.
If a team has found ‘fill in’ players to start the game, the late players cannot take the court until the break.

JEWELLERY

No jewellery is allowed.
Nails must be short & rounded or taped and/or gloves can be worn.

SCORING

It is advised that a person from each team sit together to score, as the score recorded on the official score sheet is the score that will be taken.
For a legitimate goal to be scored on the buzzer & the umpire’s call of time, the ball must have passed through the goal ring.
No goal will be awarded directly off the back board. A throw-in from the opposition will continue play.

BLOOD & INJURY TIME

If a player has blood on their body or clothing they must leave the court. Players whether bleeding or injured have (2) minute’s injury time. If the player takes longer then the (2) minute’s play will resume. The extra time is only ever played in grand finals. If the injured player is replaced, the injured player cannot retake the court until the break.


VIDEOS: Introduction to Netball...

Passing Instruction